
Surprising no one, Double Fine ran out of money, and began to sell the first half of the game via Steam Early Access about a year ago.

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The higher-than-expected funding caused the scope of Broken Age to balloon massively going from a tiny iOS game to a full-on PC and console release starring Elijah Wood and featuring music from the Melbourne Symphony Orchestra. Back in February 2012, game developer Double Fine took a gamble and asked for the then-unheard-of sum of $400,000 via Kickstarter to make a small-scale point-and-click adventure game, something that the company's fans had long begged for but that it felt was financially impossible to fund through traditional means. We've been waiting a long time for this day. You can find additional information about Polygon's ethics policy here.Broken Age resurrects all of the key features of classic 1990's adventure games: Gorgeous artwork, a fascinating storyline, funny writing, and puzzles that don't make any freaking sense. Broken Age may be unfinished, but it's also delightful, beautiful, utterly charming and you really should play it right this second.īroken Age was reviewed using a downloadable copy provided by Double Fine. That said, and maybe I'm a sadist, but I want you in this same agonizing intermission I now find myself in. Wrap Up: Broken Age isn't finished, but what's there is remarkable I worry the impact of seeing those resolved will be blunted once so much time has elapsed upon the release of Broken Age's second act. But there's also a lot of really important set up here, themes being established, conflicts being hinted at. This is wonderful stuff so I do, in fact, just want it now. I'll admit there's a little bit of Veruca Salt in this complaint.
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But finishing Broken Age as it stands feels less like watching a great TV show, where many narrative threads are closed by episode's end, and more like closing a great book halfway through and deciding to take a few months off. This is just Act 1, after all, with Act 2 due later this year. The soundtrack is a stunner as well.īeing completely spellbound as I was, I wasn't prepared for the game's first half to come to such a sudden halt. Broken Age brings a storybook to life, one with with shades of Lane Smith's off-kilter work in The Stinky Cheese Man and other Jon Scieszka books. The new Double Fine adventure surpasses its predecessors in its lush presentation, which creates the illusion of a world I'd be happy to move to, or at least vacation in. Broken Age skirts that fate with really well-balanced and smart puzzles that are never so obtuse as to require a hint system - which is good, since there isn't one to speak of - but challenging enough that I took my fair share of breaks to stare at the ceiling and pray for more intelligence than genetics and public schools provided me.īroken Age was funded by diehard fans of LucasArts classics like Day of the Tentacle and more recent contenders like Ben There, Dan That, and those fans will be delighted to hear that Broken Age is a worthy successor. That's deceptively reductive - as we've seen many times before, that simple formula can go very badly. Broken Age surpasses its predecessors' presentation

Save an absence of verb-specification (that's all handled contextually) Broken Age isn't that different than the games Double Fine founder Tim Schafer and his team have been making for decades.
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Click where you want your character to go, find an item, figure out how to cleverly use it in the world, move forward. But I found swapping a great way to take a breather on a puzzle I was stuck on, a welcome addition for an adventure game of this kind.Īnd what kind of adventure game is this? Well, classic, for lack of a better term. You could theoretically play the story of one character to completion before switching.

The narrative connection between these two is completely opaque as the game begins, and there's no mechanical reason to swap - the two stories have no discernable impact on each other.
